Marvel’s Wolverine PS5 Review 2026: The Brutal Linear Masterpiece That Redefines Superhero Gaming
You know that feeling when you sink your claws into something and it just feels right? That is Marvel’s Wolverine in a nutshell. Insomniac Games spent years building its reputation on Spider-Man games that let you swing through Manhattan like a superhero. With Wolverine, the studio threw out that playbook and built something meaner, tighter and way more personal.
I spent about twenty hours with the game on PS5 Pro, and I walked away convinced this is the best Wolverine game ever made. Not because it is perfect. It is not. But because it finally understands what makes Logan work as a video game character. He is not a superhero who quips his way through fights. He is a broken man with metal claws trying to figure out who he is. The game leans into that hard.
This Marvel’s Wolverine review breaks down everything you need: the release date, the combat system, the story, the Nightmare Doors, the suit list, the PS5 Pro performance, the trophies and whether this linear approach works better than Spider-Man’s open world. If you are on the fence about buying this game, stick around. I have got you covered.

Marvel’s Wolverine Release Date and Platforms: What You Need to Know
Marvel’s Wolverine launched on September 15, 2026, exclusively on PlayStation 5. Insomniac confirmed the release window during a Sony State of Play presentation in September 2025, then followed up with an exact date in February 2026. The timing makes sense. Sony wanted the game out well before Grand Theft Auto 6 arrived in November to avoid getting buried under the biggest launch of the decade.
The game is a PS5 console exclusive. Insomniac is a PlayStation first party studio, and Sony acquired the developer back in 2019. If history is any guide, a PC port will probably arrive a year or two down the line. Insomniac’s Spider-Man games eventually made their way to PC, and there is no reason to think Wolverine will be different. But for now, if you want to play this game, you need a PS5.
You can grab the standard edition or the Marvel’s Wolverine Limited Edition PS5 console bundle and accessories that Sony announced in August 2026. The game is fully playable on disc out of the box, which matters more than ever now that Sony is moving away from physical game production. The version I played ran on PS5 Pro in Performance Pro mode, and I also tested the base PS5 version to compare.
What Comes in Each Edition
- Standard Edition: the base game, digital or physical
- Digital Deluxe Edition: base game plus three early unlock suits and a set of claw designs
- Collector’s Edition: steelbook, art book, digital soundtrack and a Logan statue
- PS5 Pro bundle: console, one DualSense controller and a digital copy of the game
The Deluxe suits are cosmetic only. None of them give you a stat advantage, which is the right call. I hate it when games sell power. You can unlock every suit in the base game by playing, and the Deluxe versions just save you some crafting materials.
Marvel’s Wolverine Story: Logan’s Fight to Escape Himself
The story in Marvel’s Wolverine starts in a pretty dark place. Logan has stepped away from Team X, a mutant task force formed by Nathaniel Essex to protect mutants in a world that barely knows they exist. He tried to leave that life behind. He tried to become someone else. But when Bolivar Trask, a billionaire industrialist with a god complex, starts abducting and experimenting on mutants, Logan gets dragged right back into the fight.
What makes this story work is the personal angle. Trask is not just some generic villain. He represents something real within the game’s world: the fear that mutants will never be safe as long as people like him hold power. Essex, on the other hand, founded Team X to build a world where mutants can live openly. Logan finds himself caught between these two visions of the future, and the game forces him to confront what kind of person he wants to become.
The supporting cast pulls their weight too. Mystique brings a dry, sarcastic energy to the team that balances out Logan’s brooding. Sabretooth is a savage presence who feels genuinely dangerous every time he shows up. Victor Creed’s relationship with Logan gets plenty of screen time, and it never feels like the game is just checking boxes for comic book fans. The real standout, though, is Jean Grey. Her dynamic with Logan grows naturally throughout the campaign instead of being treated as background material.
The game takes Logan to several locations around the world. You will visit Canada, Japan and Madripoor, and each setting has its own atmosphere and gameplay style. The constant movement between locations keeps the campaign feeling fresh. You are never stuck in one giant map for hours on end. Every few missions, the game throws you somewhere new with different enemies and different environmental challenges.
I have to give credit to Liam McIntyre’s performance as Wolverine. He captures the anger, the exhaustion, the pain and the rare moments of vulnerability that make Logan more than just an angry dude with claws. Hugh Jackman will always be the definitive Wolverine for a lot of people, but McIntyre comes surprisingly close in his own way. There are moments where you can hear the weight of decades of violence in his voice, and it sells the character in a way that a lesser performance would not.
The campaign runs about twenty hours, which feels right for this kind of focused experience. Insomniac could have stretched it to forty hours by padding it with open world busywork, but they did not. The story moves at a good clip, and there are plenty of quieter scenes that let the characters breathe between all the bloodshed.

Why the Story Feels Different From Other Superhero Games
Most superhero games follow a simple pattern. A villain shows up, the hero stops them, the city is saved. Marvel’s Wolverine does not do that. The villain is a threat, yes, but the real conflict is internal. Logan is fighting himself as much as he is fighting Trask. He does not want to be the weapon everyone else wants him to be, but he keeps getting pulled back into that role because nobody else can do what he does.
That internal conflict gives the story weight. When Logan snaps and goes on a rampage, it does not feel cool. It feels sad. The game wants you to understand that violence is not a superpower for Logan. It is a curse he cannot escape. Very few superhero games try to make that point, and even fewer pull it off.
Game director Mike Daly explained the linear structure decision in an interview with Eurogamer, saying the team wanted every moment to feel like it was driving Logan somewhere instead of letting him wander. That philosophy shows in the writing. Every scene has a purpose. There is no filler dialogue and no pointless detours.
Marvel’s Wolverine Combat: Brutal, Fast and Addictive
Combat is the heart of Marvel’s Wolverine, and Insomniac nailed it. Logan does not just attack enemies. He launches himself at them from across the room. He closes gaps in an instant and uses his claws to tear through groups of enemies with a speed that never stops feeling satisfying.
The core combat loop is built around aggressive momentum. You are not supposed to sit back and block. You are supposed to push forward, parry incoming strikes and keep the pressure on. Light attacks let you chain quick barrages. Heavier strikes deal more damage. A powerful kick can knock enemies off balance and set them up for a brutal finisher.
What really makes combat sing is the variety of tools at your disposal. You can lunge at enemies, leap over obstacles and use environmental objects to make encounters more dynamic. There are launch points that let you hurl Wolverine at enemies, opportunities to set his claws on fire for extra damage, and environmental takedowns that get genuinely nasty. You can kick enemies into furnaces. You can smash them against walls. You can use the environment to finish fights in ways that make Logan feel like the dangerous animal he is.
The DualSense features add another layer to the violence. Every slash, parry and takedown has a noticeable impact thanks to the haptic feedback and adaptive triggers. When you are tearing through a group of Reavers, the controller makes you feel every hit. It is not a gimmick. It genuinely makes the combat feel more physical.
Special Techniques and Skill Progression
As you progress through the campaign, you unlock Special Techniques that expand your combat options. Tornado Spin lets you clear space around you when enemies try to surround you. Knee Breaker is perfect for interrupting tough enemies. Spiral Strike lets you drill into enemies with a flurry of attacks. You can equip four Special Techniques at once, and they charge up during battles so you can use them when you need them most.
The skill tree is fairly straightforward. You earn XP throughout the campaign and use it to gain technique points, which you spend on roughly two dozen skills. These include multi target attacks, health restoration, drop kicks, stealth takedowns and the special moves I just mentioned. It is not the deepest skill tree I have ever seen, but it gives you enough meaningful choices to make your Logan feel distinct.
Here are the skills I found most useful during my playthrough:
- Health restoration on parry, because it keeps you alive during long boss fights
- Multi target attacks, because groups of enemies are the most common threat
- Drop kick, because it closes distance fast and staggers heavy enemies
- Stealth takedowns, because some sections are much easier if you thin the herd first
- Tornado Spin, because it builds rage quickly when you are surrounded
The Rage System and Healing Factor
Wolverine’s rage meter is one of the more interesting mechanics in the game. As you deal damage, the rage meter fills. Once it reaches Tier 3, you can unleash much more powerful attacks that let Logan tear through enemies spectacularly. These attacks look brutal without becoming repetitive too quickly, and they give you a reason to stay aggressive during combat.
The healing factor is tied directly into the rage system. If Logan’s health reaches zero while rage is available, that rage is consumed and he regenerates. If there is no rage left, Wolverine dies. It is an interesting way to translate his famous healing ability into a game mechanic. It does feel a little strange given the character’s established powers, but it works well from a gameplay perspective. The lowest difficulty setting removes that restriction and lets Wolverine regenerate automatically, which is a fair compromise for players who want a more authentic power fantasy.
I played on the standard difficulty and found the rage system forced me to stay aggressive. If you hang back and play defensively, you will run out of rage and die. The game wants you to keep pushing forward, and that design choice makes every fight feel tense in a good way.

Adaptations: Passive Bonuses That Change How You Play
Adaptations are passive bonuses that support the technique system. They let you reduce incoming melee damage, recover health after successful parries or increase the timing window for defensive actions. There are dozens of Adaptations to unlock, and they let you tune Logan to your playstyle. If you like staying aggressive, you can stack adaptations that increase rage effectiveness and make your parries more forgiving. If you prefer a more defensive approach, you can build around damage reduction and health recovery.
The combinations are where things get interesting. Tornado Spin can hit multiple enemies and build rage quickly. The right adaptation can make that approach even more effective by helping you take advantage of the rage meter and survive longer during drawn out encounters. It is not a game where you need to min max every stat, but there is enough depth here for players who want to dig into the systems.
Some adaptations only unlock in New Game Plus. That gives you a reason to replay the campaign with all your upgrades intact. The second run is much harder, so you will need every advantage you can get.
Marvel’s Wolverine Is Not Open World and That Is a Good Thing
One of the biggest differences between Marvel’s Wolverine and Insomniac’s Spider-Man games is the structure. This is not an open world game. It is a linear, level by level experience that keeps the story moving at a fast pace.
Game director Mike Daly explained the decision pretty clearly in an interview with Eurogamer. He said Logan is a character who is constantly being driven forward, either by an urgent need, a sense of duty or a desire to chase something from his past. He does not anchor himself in one space and wander around. That philosophy shapes every aspect of the game’s design. Instead of spending hours on one giant map, you are always thrust into a new environment or situation.
You still get opportunities to explore, but exploration is designed around the mission you are currently playing. One section might give you a larger part of Madripoor to move through while you use Wolverine’s senses to track enemies and investigate your surroundings. Another section might emphasize climbing, platforming or stealth. The variety keeps things interesting without ever feeling overwhelming.
The linear structure also benefits the pacing. There are no traditional side missions in the main campaign. Instead, Insomniac keeps the story moving from one mission to another. You might move through a tense story sequence, fight a massive Sentinel and then find yourself speeding through encounters on a bike. The game rarely leaves you in the same place for too long, which helps maintain the fast pace.
I get why some players might be disappointed. Spider-Man’s open world was a huge part of what made those games fun. But Wolverine is not Spider-Man. He is not a character who swings around a city looking for collectibles. He is a character who gets dragged into conflicts and has to fight his way out. The linear approach fits him better than an open world would.
Insomniac made the right call here. If you want an open world superhero game, Spider-Man 2 is still there. If you want a focused, story driven action game that respects your time, Marvel’s Wolverine delivers.
How Long Does It Take to Beat Marvel’s Wolverine?
The main campaign takes about 20 hours to complete on normal difficulty. If you want to do all the Nightmare Doors, collect all the suits and find every whiskey bottle, you can easily add another 5 to 10 hours. A second playthrough on New Game Plus adds another 15 to 20 hours if you want to see everything.
Here is a rough breakdown of completion times:
- Main story only: about 18 to 20 hours
- Main story plus Nightmare Doors: about 24 to 28 hours
- Full completion including all suits and collectibles: about 30 to 35 hours
- New Game Plus run: add another 15 to 20 hours
That is a good length for this kind of game. It does not overstay its welcome, and it does not feel rushed either. The pacing stays strong from start to finish.
Nightmare Doors: Optional Content That Actually Matters
There are no traditional side missions in Marvel’s Wolverine, but Nightmare Doors give you optional activities to tackle when you want something outside the main campaign. These challenges can involve surviving waves of enemies, completing traversal sections or reaching a specific destination through a parkour focused challenge.
What makes Nightmare Doors interesting is how they connect to the story. Senior project director Jess Reiner-Reed described them as manifestations of the horrible things happening in Logan’s mind during an interview with PlayStation Blog. Each door represents a piece of Logan’s past that he has tried to bury. Completing these challenges unlocks adaptations and reveals additional fragments of his history.
I found myself genuinely looking forward to these challenges. They build on combat and traversal systems you already use during the campaign, but they give you a reason to spend more time mastering those mechanics. Some of the combat trials get pretty intense, especially the later ones when you are facing waves of tougher enemies. The traversal challenges are a nice change of pace too.
One thing I appreciated is that Nightmare Doors are not just filler content. They tie directly into progression. Completing them can unlock adaptations that make Logan stronger in meaningful ways. They also reveal additional story details that flesh out his past. If you are the kind of player who likes to see everything a game has to offer, these are worth seeking out.
How Many Nightmare Doors Are There?
There are around thirty Nightmare Doors spread across the campaign. Some are easy to find. Others are hidden in optional areas that require a bit of exploration. You do not need to complete all of them to finish the story, but doing so unlocks some of the best adaptations in the game.
I would recommend doing them as you find them instead of saving them for the end. They break up the pacing nicely, and the adaptations you earn make the later missions much more manageable.

Suits, Claws and Cosmetics: Customizing Logan
The campaign also includes a collection of Wolverine suits and claws to unlock. Some require materials to craft, while others become available naturally as you progress through the story. Certain designs are connected to Nightmare Door challenges, giving you another reason to explore the optional content.
Seeing Wolverine’s different designs pulled from his long history is one of the more enjoyable parts of the progression system. You can unlock suits inspired by Weapon X, Old Man Logan, Ultimate Wolverine, Patch and even civilian staples like a tank top or a leather jacket. You can toggle some of those cowls and hats on or off, which is a nice touch for players who prefer a specific look.
Crafting additional suits can also provide extra health upgrades, so collecting them is not purely cosmetic. There are different claw designs too: bone claws, notched claws, curved claws, reflective claws and angled claws. These are mostly visual, but they add a nice layer of customization for fans who want their Wolverine to look a specific way.
Full Suit List and How to Unlock Them
Here are the suits I unlocked during my playthrough and how I got them:
- Classic Yellow and Blue: unlocked through story progress
- Brown and Tan: craft with materials found in Madripoor
- Weapon X: complete a Nightmare Door in Canada
- Old Man Logan: craft with rare materials from boss fights
- Patch: complete all Madripoor side objectives
- Ultimate Wolverine: New Game Plus reward
- Tank Top Logan: unlocked from the start
- Leather Jacket Logan: unlocked through story progress
- X Force: craft with materials from Sentinel fights
- Team X: complete a specific Nightmare Door in Japan
The crafting materials come from enemies, chests and optional objectives. You will need to explore a bit if you want every suit. The good news is that none of them are missable. You can always go back and farm materials if you need more.
PS5 and PS5 Pro Performance: How Does It Run?
Marvel’s Wolverine looks exactly like the kind of major PlayStation production you would expect from Insomniac. Character models are detailed, environments are packed with visual information and the effects during combat help sell the force behind Wolverine’s attacks.
On PS5 Pro, the game runs exceptionally well. I played through most of the campaign in Performance Pro mode, which runs at 60 frames per second while outputting the visuals of the standard Fidelity mode and improving them through PSSR, which stands for PlayStation Spectral Super Resolution. The game also includes an Advanced Ray Tracing option that adds enhanced reflections and global illumination details.
Here is the impressive part. Advanced Ray Tracing on PS5 Pro only causes a performance hit of around 3 to 4 frames per second according to WCCFtech. That is negligible. There is basically no reason not to have it on if you are playing on PS5 Pro. The game looks noticeably sharper on Pro thanks to PSSR, and the ray tracing improvements make a visible difference in certain scenes.
On base PS5, the game still looks and runs well. Fidelity mode is capped at 30 FPS, while Performance mode targets 60 FPS. If you have a 120Hz display with VRR, Fidelity mode can approach 60 FPS, and Performance mode can exceed 100 FPS in certain scenes. I did notice a few minor frame drops now and then on both consoles, but nothing that interfered with gameplay.
Loading times are extremely quick on both systems. I never found myself waiting around for more than a few seconds between missions. The game also supports New Game Plus at launch, which is a nice change from Spider-Man 1 and 2, which added it post launch.
PS5 Performance Modes Compared
| Mode | Resolution | Frame Rate | Ray Tracing |
|---|---|---|---|
| Fidelity | 4K | 30 FPS | Yes |
| Performance | 1440p upscaled | 60 FPS | No |
| Performance Pro (PS5 Pro) | 4K upscaled with PSSR | 60 FPS | Yes |
| Advanced Ray Tracing (PS5 Pro) | 4K upscaled with PSSR | 56 to 58 FPS | Yes, enhanced |
If you are on PS5 Pro, Performance Pro with Advanced Ray Tracing enabled is the way to go. The visual upgrade is noticeable and the frame rate stays smooth. If you are on base PS5, Performance mode is the better choice for most players because the combat feels much better at 60 FPS.

Boss Fights and Enemy Variety
The boss encounters in Marvel’s Wolverine are some of the game’s strongest moments. The boss roster is designed as large cinematic showcases, with battles that feel like events rather than just tougher enemy encounters. Encounters with Omega Red and the Sentinel are particularly memorable. These fights require you to use everything you have learned about combat, and they look spectacular while you are doing it.
The standard enemies are mostly cyborgs and Sentinels, with different versions appearing over the course of the campaign. They can still be dangerous, especially when several attack at once, but the limited variety might get repetitive for some players. The Reavers are the most common enemy type, and while they are fun to fight, you will see a lot of them.
The occasional quick time event appears during some sequences, but they are not overused. They mostly show up during big cinematic moments and do not interrupt the flow of combat too much.
Here are the bosses I fought and how tough they were:
- Omega Red: the hardest fight in the game, requires perfect parries and rage management
- Sentinel: a spectacle fight that uses the environment in creative ways
- Sabretooth: multiple encounters that get harder each time
- Lady Deathstrike: fast and aggressive, punishes slow reactions
- Trask Guard: a mid game wall that forces you to learn the parry system
If you are struggling with a boss, my advice is to focus on parries instead of dodging. The parry window is generous, and successful parries build rage quickly. Once you have Tier 3 rage, you can unleash a devastating attack that takes off a huge chunk of health.
Stealth: The Weakest Part of the Game
If there is one area where Marvel’s Wolverine falls short, it is stealth. The game does not force you to approach every situation stealthily, but certain sections clearly encourage it. Hiding in tall grass and silently taking down enemies works well enough, but the mechanics feel basic compared to the rest of the game.
For a character like Wolverine, stealth makes sense when the situation calls for it. He is not a character who is above sneaking around when it serves his purposes. But the stealth sections in this game feel like an afterthought. The rest of the combat feels so developed that the simpler stealth mechanics stand out in a bad way. Insomniac could have either cut these sections entirely or given them more depth. As it stands, they are serviceable but forgettable.
The good news is that you can often ignore stealth and just fight your way through. The game rarely punishes you for going loud. If you prefer to play Logan as a berserker who charges into every fight, you can do that most of the time.
Technical Issues: Minor but Noticeable
There are some technical issues worth mentioning. Wolverine’s animations can behave weirdly sometimes, like when he gets stuck in a corner. There were a few rare occasions when the game stopped progressing and forced me to reload from a checkpoint. These issues are minor enough that they never seriously interfered with my experience, and they would likely be straightforward fixes for a patch.
The sound design does a lot of work alongside the combat. Every slash, parry, impact and environmental takedown is given enough weight to make the action feel physical. Combined with the DualSense feedback, the audio reinforces the sensation that Wolverine hits things with considerably more force than an ordinary superhero.
Accessibility Options
Insomniac has a strong track record with accessibility, and Marvel’s Wolverine continues that trend. The game includes a wide range of options that let you tune the experience to your needs.
- Adjustable difficulty at any time
- Auto complete quick time events
- Larger subtitles with background opacity options
- Color blind modes for different types of color vision deficiency
- Controller remapping
- Screen reader support for menus
- Motion reduction options
- High contrast mode for important objects
The lowest difficulty setting removes the rage requirement for healing, which makes the game much more forgiving. If you are here for the story and not the challenge, you can play on that setting and still enjoy everything the game has to offer.

Marvel’s Wolverine vs Spider-Man: Different Games, Different Goals
It is worth comparing Marvel’s Wolverine to Insomniac’s Spider-Man games because they share a developer but not much else. Spider-Man is about freedom. You swing through New York, stop crimes and collect backpacks. Wolverine is about constraint. You are pushed from mission to mission, and the game rarely gives you room to breathe.
The combat reflects this difference too. Spider-Man’s combat is about flow and acrobatics. You dodge, you web enemies, you use the environment in creative ways. Wolverine’s combat is about aggression and brutality. You get in close, you tear through enemies and you do not stop until everything is dead.
Both approaches work for their respective characters. If you go into Marvel’s Wolverine expecting Spider-Man with claws, you will be disappointed. But if you accept it for what it is, you will find a game that understands Wolverine better than almost any other adaptation.
What Wolverine Borrows From Spider-Man
That said, you can still see some familiar ideas if you have played Insomniac’s previous superhero games. You earn experience, unlock abilities, find new suits and gradually make Wolverine stronger. The progression systems will feel familiar. The difference is in how everything is presented. This is a more concentrated experience built around Wolverine’s personality, his brutal fighting style and a story that understands why the character has remained so popular for decades.
If you enjoyed the combat in Spider-Man but wanted something with more weight and consequence, Marvel’s Wolverine delivers that. If you loved the open world exploration and side content, you might miss those elements here.
Is Marvel’s Wolverine Worth Buying?
Marvel’s Wolverine is a strong example of Insomniac understanding when not to repeat its own formula. After building its reputation around the Spider-Man games, the studio could have easily made another large open world superhero game and simply replaced web swinging with claws. Instead, Wolverine takes a more focused approach, and that decision makes the campaign feel more purposeful.
The roughly 20 hour campaign rarely feels like it is wasting your time. You move between locations, encounter new situations, fight increasingly dangerous enemies and gradually learn more about Logan and his past. The lack of traditional side missions might disappoint players who enjoyed filling out the huge maps in Spider-Man, but it also keeps the story moving at a much better pace.
Combat is the real star. Wolverine feels appropriately brutal, and the combination of claws, environmental attacks, rage abilities, adaptations and progression gives you plenty of ways to make him stronger. The enemy variety could be better, and the stealth sections are noticeably weaker than the rest of the game, but the boss encounters and larger set pieces compensate for many of those shortcomings.
Most importantly, the game understands that Wolverine is not simply a character defined by violence. The story gives you plenty of action, but it also spends time with Logan’s relationships, regrets, anger and emotional struggles. Liam McIntyre’s performance sells that side of the character, while Wolverine and Jean Grey’s relationship becomes one of the narrative highlights.
If you are a Wolverine fan, this game is a must play. If you enjoy action games with tight combat and a strong story, you will find a lot to love here. The stealth sections are weak, and the enemy variety could be better, but those issues are not enough to undermine the overall experience. What you get instead is a tightly paced superhero adventure that knows exactly what it wants to be.
Marvel’s Wolverine is available now on PlayStation 5.

Frequently Asked Questions About Marvel’s Wolverine
Is Marvel’s Wolverine open world like Spider-Man?
No. Marvel’s Wolverine is a linear, mission based game. It does not have a large open world to explore like Insomniac’s Spider-Man games. The game focuses on a story driven campaign with levels set in different locations around the world.
How long does Marvel’s Wolverine take to beat?
The main campaign takes about 20 hours to complete. If you want to do all the Nightmare Doors, collect all the suits and find every whiskey bottle, you can easily add another 5 to 10 hours.
Does Marvel’s Wolverine have New Game Plus?
Yes. Unlike Spider-Man 1 and 2, Marvel’s Wolverine has New Game Plus available at launch. You can replay the game with all your upgrades, unlocked suits and adaptations. There are also some adaptations that are only available in New Game Plus.
What is the release date for Marvel’s Wolverine?
Marvel’s Wolverine released on September 15, 2026, exclusively on PlayStation 5.
Is Marvel’s Wolverine coming to PC?
Insomniac has not announced a PC version yet, but given the studio’s history with the Spider-Man games, a PC port is likely at some point in the future. For now, the game is a PS5 exclusive.
Who voices Wolverine in Marvel’s Wolverine?
Liam McIntyre voices Wolverine in Marvel’s Wolverine. He is best known for his role as Spartacus in the Starz television series Spartacus.
What are Nightmare Doors in Marvel’s Wolverine?
Nightmare Doors are optional challenges that let you confront manifestations of Logan’s nightmares. Completing them unlocks adaptations and reveals additional fragments of his past.
Does Marvel’s Wolverine have ray tracing on PS5?
Yes. Marvel’s Wolverine supports ray tracing on both PS5 and PS5 Pro. On PS5 Pro, there is an Advanced Ray Tracing option that adds enhanced reflections and global illumination details with only a minor performance hit.
How many suits are in Marvel’s Wolverine?
There are over twenty suits to unlock in Marvel’s Wolverine, plus multiple claw designs. Some are unlocked through story progress, while others require crafting materials or completing Nightmare Doors.
Can you play Marvel’s Wolverine on PS4?
No. Marvel’s Wolverine is a PS5 exclusive. It does not have a PS4 version, and Insomniac has not announced plans to bring it to older hardware.
Does Marvel’s Wolverine have multiplayer?
No. Marvel’s Wolverine is a single player game. There is no multiplayer mode, co op or online component.
What is the file size of Marvel’s Wolverine?
Marvel’s Wolverine takes up around 90 to 100 GB on your PS5 SSD. The exact size depends on whether you have the digital or physical version and which patches you have installed.
Are there difficulty settings in Marvel’s Wolverine?
Yes. Marvel’s Wolverine has multiple difficulty settings you can change at any time. The lowest setting removes the rage requirement for healing and lets Wolverine regenerate automatically.
Does Marvel’s Wolverine have a photo mode?
Yes. Marvel’s Wolverine includes a robust photo mode with options for adjusting camera angle, field of view, depth of field, filters and character poses. You can also hide enemies and UI elements for cleaner shots.
Final Verdict: A New Benchmark for Wolverine Games
After years without a truly great Wolverine game, Insomniac’s take may very well become the new benchmark for the character. It is violent, emotional, focused and surprisingly heartfelt, while still delivering the kind of blockbuster action you would expect from the studio. Marvel’s Wolverine does not try to be Spider-Man with claws. It gives Logan his own space to breathe, and that may be the smartest decision Insomniac could have made.
The combat is the best I have played in a superhero game since Batman Arkham Asylum. The story treats Logan like a real character instead of a cartoon. The performance from Liam McIntyre is a career highlight. And the linear structure keeps the pacing tight from start to finish.
Yes, the stealth sections are weak. Yes, the enemy variety could be better. Yes, the game has a few technical hiccups. But none of those issues come close to ruining what is otherwise an outstanding action game.
If you own a PS5 and you enjoy action games, buy this game. If you are a Wolverine fan, buy this game. If you are tired of open world games that waste your time with filler content, buy this game. Marvel’s Wolverine respects your time and delivers a focused, brutal and emotional experience that stays with you long after the credits roll.
For more information about the game, visit the official Insomniac Games website or the Marvel games page. You can also read more hands on impressions at GameSpot and Push Square.